build/us_pc/levels/scripts.o: levels/scripts.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/ultratypes.h \
 include/PR/os_time.h include/PR/os_message.h include/PR/os_cont.h \
 include/PR/os_message.h include/PR/os_tlb.h include/PR/sptask.h \
 include/PR/ucode.h include/PR/os_cache.h include/PR/os_vi.h \
 include/PR/os_pi.h include/PR/os_internal.h include/PR/mbi.h \
 include/platform_info.h include/PR/gbi.h include/PR/abi.h \
 include/PR/os_eeprom.h include/PR/os_libc.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h data/dynos.c.h data/dynos.h include/config.h \
 src/pc/fs/fs.h src/pc/fs/../platform.h include/audio_defines.h \
 include/stb/stb_image.h include/config.h include/object_fields.h \
 include/object_constants.h include/audio_defines.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h src/game/level_update.h include/types.h \
 include/level_commands.h include/command_macros_base.h \
 include/level_table.h levels/level_defines.h src/game/area.h \
 src/game/camera.h src/game/area.h src/engine/geo_layout.h \
 src/game/memory.h include/macros.h src/engine/graph_node.h \
 include/level_table.h include/make_const_nonconst.h \
 include/segment_symbols.h actors/common0.h actors/common1.h \
 actors/group0.h actors/group1.h actors/group2.h actors/group3.h \
 actors/group4.h actors/group5.h actors/group6.h actors/group7.h \
 actors/group8.h actors/group9.h actors/group10.h actors/group11.h \
 actors/group12.h actors/group13.h actors/group14.h actors/group15.h \
 actors/group16.h actors/group17.h levels/menu/header.h \
 levels/intro/header.h build/us_pc/include/level_headers.h \
 levels/bbh/header.h src/game/moving_texture.h levels/ccm/header.h \
 levels/castle_inside/header.h src/game/paintings.h levels/hmc/header.h \
 levels/ssl/header.h levels/bob/header.h levels/sl/header.h \
 levels/wdw/header.h levels/jrb/header.h levels/thi/header.h \
 levels/ttc/header.h levels/rr/header.h levels/castle_grounds/header.h \
 levels/bitdw/header.h levels/vcutm/header.h levels/bitfs/header.h \
 levels/sa/header.h levels/bits/header.h levels/lll/header.h \
 levels/ddd/header.h levels/wf/header.h levels/ending/header.h \
 levels/castle_courtyard/header.h levels/pss/header.h \
 levels/cotmc/header.h levels/totwc/header.h levels/bowser_1/header.h \
 levels/wmotr/header.h levels/bowser_2/header.h levels/bowser_3/header.h \
 levels/ttm/header.h levels/level_defines.h
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/sm64.h:
include/types.h:
include/macros.h:
include/platform_info.h:
data/dynos.c.h:
data/dynos.h:
include/config.h:
src/pc/fs/fs.h:
src/pc/fs/../platform.h:
include/audio_defines.h:
include/stb/stb_image.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/audio_defines.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
src/game/level_update.h:
include/types.h:
include/level_commands.h:
include/command_macros_base.h:
include/level_table.h:
levels/level_defines.h:
src/game/area.h:
src/game/camera.h:
src/game/area.h:
src/engine/geo_layout.h:
src/game/memory.h:
include/macros.h:
src/engine/graph_node.h:
include/level_table.h:
include/make_const_nonconst.h:
include/segment_symbols.h:
actors/common0.h:
actors/common1.h:
actors/group0.h:
actors/group1.h:
actors/group2.h:
actors/group3.h:
actors/group4.h:
actors/group5.h:
actors/group6.h:
actors/group7.h:
actors/group8.h:
actors/group9.h:
actors/group10.h:
actors/group11.h:
actors/group12.h:
actors/group13.h:
actors/group14.h:
actors/group15.h:
actors/group16.h:
actors/group17.h:
levels/menu/header.h:
levels/intro/header.h:
build/us_pc/include/level_headers.h:
levels/bbh/header.h:
src/game/moving_texture.h:
levels/ccm/header.h:
levels/castle_inside/header.h:
src/game/paintings.h:
levels/hmc/header.h:
levels/ssl/header.h:
levels/bob/header.h:
levels/sl/header.h:
levels/wdw/header.h:
levels/jrb/header.h:
levels/thi/header.h:
levels/ttc/header.h:
levels/rr/header.h:
levels/castle_grounds/header.h:
levels/bitdw/header.h:
levels/vcutm/header.h:
levels/bitfs/header.h:
levels/sa/header.h:
levels/bits/header.h:
levels/lll/header.h:
levels/ddd/header.h:
levels/wf/header.h:
levels/ending/header.h:
levels/castle_courtyard/header.h:
levels/pss/header.h:
levels/cotmc/header.h:
levels/totwc/header.h:
levels/bowser_1/header.h:
levels/wmotr/header.h:
levels/bowser_2/header.h:
levels/bowser_3/header.h:
levels/ttm/header.h:
levels/level_defines.h:
