build/us_pc/data/behavior_data.o: data/behavior_data.c include/sm64.h \
 include/types.h include/ultra64.h include/PR/ultratypes.h \
 include/PR/os_exception.h include/PR/os_misc.h include/PR/os_rdp.h \
 include/PR/os_thread.h include/PR/ultratypes.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/gbi.h include/PR/abi.h include/PR/os_eeprom.h \
 include/PR/os_libc.h include/PR/gu.h include/PR/os_ai.h \
 include/PR/libaudio.h include/PR/abi.h include/PR/libultra.h \
 include/macros.h include/platform_info.h data/dynos.c.h data/dynos.h \
 include/config.h src/pc/fs/fs.h src/pc/fs/../platform.h \
 include/audio_defines.h include/stb/stb_image.h include/config.h \
 include/object_fields.h include/object_constants.h \
 include/audio_defines.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/object_constants.h \
 src/game/object_list_processor.h src/game/area.h include/types.h \
 src/game/camera.h src/engine/geo_layout.h src/game/memory.h \
 include/macros.h src/engine/graph_node.h include/level_table.h \
 levels/level_defines.h src/game/interaction.h \
 src/game/behavior_actions.h src/game/mario_actions_cutscene.h \
 src/game/mario_misc.h src/game/object_helpers.h src/game/debug.h \
 src/menu/file_select.h src/engine/surface_load.h actors/common0.h \
 actors/common1.h actors/group1.h actors/group2.h actors/group3.h \
 actors/group4.h actors/group5.h actors/group6.h actors/group7.h \
 actors/group8.h actors/group9.h actors/group10.h actors/group11.h \
 actors/group12.h actors/group13.h actors/group14.h actors/group15.h \
 actors/group16.h actors/group17.h levels/bbh/header.h \
 src/game/moving_texture.h levels/castle_inside/header.h \
 src/game/paintings.h levels/hmc/header.h levels/ssl/header.h \
 levels/bob/header.h levels/sl/header.h levels/wdw/header.h \
 levels/jrb/header.h levels/thi/header.h levels/ttc/header.h \
 levels/rr/header.h levels/castle_grounds/header.h levels/bitdw/header.h \
 levels/lll/header.h levels/sa/header.h levels/bitfs/header.h \
 levels/ddd/header.h levels/wf/header.h levels/bowser_2/header.h \
 levels/ttm/header.h include/make_const_nonconst.h \
 include/behavior_data.h
include/sm64.h:
include/types.h:
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/macros.h:
include/platform_info.h:
data/dynos.c.h:
data/dynos.h:
include/config.h:
src/pc/fs/fs.h:
src/pc/fs/../platform.h:
include/audio_defines.h:
include/stb/stb_image.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/audio_defines.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/object_constants.h:
src/game/object_list_processor.h:
src/game/area.h:
include/types.h:
src/game/camera.h:
src/engine/geo_layout.h:
src/game/memory.h:
include/macros.h:
src/engine/graph_node.h:
include/level_table.h:
levels/level_defines.h:
src/game/interaction.h:
src/game/behavior_actions.h:
src/game/mario_actions_cutscene.h:
src/game/mario_misc.h:
src/game/object_helpers.h:
src/game/debug.h:
src/menu/file_select.h:
src/engine/surface_load.h:
actors/common0.h:
actors/common1.h:
actors/group1.h:
actors/group2.h:
actors/group3.h:
actors/group4.h:
actors/group5.h:
actors/group6.h:
actors/group7.h:
actors/group8.h:
actors/group9.h:
actors/group10.h:
actors/group11.h:
actors/group12.h:
actors/group13.h:
actors/group14.h:
actors/group15.h:
actors/group16.h:
actors/group17.h:
levels/bbh/header.h:
src/game/moving_texture.h:
levels/castle_inside/header.h:
src/game/paintings.h:
levels/hmc/header.h:
levels/ssl/header.h:
levels/bob/header.h:
levels/sl/header.h:
levels/wdw/header.h:
levels/jrb/header.h:
levels/thi/header.h:
levels/ttc/header.h:
levels/rr/header.h:
levels/castle_grounds/header.h:
levels/bitdw/header.h:
levels/lll/header.h:
levels/sa/header.h:
levels/bitfs/header.h:
levels/ddd/header.h:
levels/wf/header.h:
levels/bowser_2/header.h:
levels/ttm/header.h:
include/make_const_nonconst.h:
include/behavior_data.h:
