build/us_pc/data/dynos_misc.o: data/dynos_misc.cpp data/dynos.cpp.h \
 data/dynos.h include/config.h src/pc/fs/fs.h src/pc/fs/../platform.h \
 include/audio_defines.h include/stb/stb_image.h src/engine/math_util.h \
 include/PR/ultratypes.h include/types.h include/ultra64.h \
 include/PR/os_exception.h include/PR/os_misc.h include/PR/os_rdp.h \
 include/PR/os_thread.h include/PR/ultratypes.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/gbi.h include/PR/abi.h include/PR/os_eeprom.h \
 include/PR/os_libc.h include/PR/gu.h include/PR/os_ai.h \
 include/PR/libaudio.h include/PR/abi.h include/PR/libultra.h \
 include/macros.h include/platform_info.h data/dynos.c.h \
 src/engine/../../include/libc/stdlib.h include/object_fields.h \
 src/game/object_helpers.h include/macros.h src/game/segment2.h \
 src/game/level_geo.h src/game/level_update.h src/game/moving_texture.h \
 src/game/paintings.h src/game/geo_misc.h src/game/mario_misc.h \
 src/game/mario_actions_cutscene.h src/game/screen_transition.h \
 src/game/object_list_processor.h src/game/area.h src/game/camera.h \
 src/engine/geo_layout.h src/game/memory.h src/engine/graph_node.h \
 include/level_table.h levels/level_defines.h src/game/behavior_actions.h \
 src/game/rendering_graph_node.h actors/common0.h actors/common1.h \
 actors/group0.h actors/group1.h actors/group2.h actors/group3.h \
 actors/group4.h actors/group5.h actors/group6.h actors/group7.h \
 actors/group8.h actors/group9.h actors/group10.h actors/group11.h \
 actors/group12.h actors/group13.h actors/group14.h actors/group15.h \
 actors/group16.h actors/group17.h
data/dynos.cpp.h:
data/dynos.h:
include/config.h:
src/pc/fs/fs.h:
src/pc/fs/../platform.h:
include/audio_defines.h:
include/stb/stb_image.h:
src/engine/math_util.h:
include/PR/ultratypes.h:
include/types.h:
include/ultra64.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/macros.h:
include/platform_info.h:
data/dynos.c.h:
src/engine/../../include/libc/stdlib.h:
include/object_fields.h:
src/game/object_helpers.h:
include/macros.h:
src/game/segment2.h:
src/game/level_geo.h:
src/game/level_update.h:
src/game/moving_texture.h:
src/game/paintings.h:
src/game/geo_misc.h:
src/game/mario_misc.h:
src/game/mario_actions_cutscene.h:
src/game/screen_transition.h:
src/game/object_list_processor.h:
src/game/area.h:
src/game/camera.h:
src/engine/geo_layout.h:
src/game/memory.h:
src/engine/graph_node.h:
include/level_table.h:
levels/level_defines.h:
src/game/behavior_actions.h:
src/game/rendering_graph_node.h:
actors/common0.h:
actors/common1.h:
actors/group0.h:
actors/group1.h:
actors/group2.h:
actors/group3.h:
actors/group4.h:
actors/group5.h:
actors/group6.h:
actors/group7.h:
actors/group8.h:
actors/group9.h:
actors/group10.h:
actors/group11.h:
actors/group12.h:
actors/group13.h:
actors/group14.h:
actors/group15.h:
actors/group16.h:
actors/group17.h:
