build/us_pc/actors/common1.o: actors/common1.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/ultratypes.h \
 include/PR/os_time.h include/PR/os_message.h include/PR/os_cont.h \
 include/PR/os_message.h include/PR/os_tlb.h include/PR/sptask.h \
 include/PR/ucode.h include/PR/os_cache.h include/PR/os_vi.h \
 include/PR/os_pi.h include/PR/os_internal.h include/PR/mbi.h \
 include/platform_info.h include/PR/gbi.h include/PR/abi.h \
 include/PR/os_eeprom.h include/PR/os_libc.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h data/dynos.c.h data/dynos.h include/config.h \
 src/pc/fs/fs.h src/pc/fs/../platform.h include/audio_defines.h \
 include/stb/stb_image.h include/config.h include/object_fields.h \
 include/object_constants.h include/audio_defines.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/surface_terrains.h \
 include/geo_commands.h include/command_macros_base.h src/game/shadow.h \
 src/game/object_helpers.h include/macros.h include/types.h \
 src/game/behavior_actions.h src/game/segment2.h src/game/mario_misc.h \
 src/game/mario_actions_cutscene.h include/make_const_nonconst.h \
 actors/mist/model.inc.c build/us_pc/actors/mist/mist.ia16.inc.c \
 actors/explosion/model.inc.c \
 build/us_pc/actors/explosion/explosion_0.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_1.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_2.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_3.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_4.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_5.rgba16.inc.c \
 build/us_pc/actors/explosion/explosion_6.rgba16.inc.c \
 actors/butterfly/model.inc.c \
 build/us_pc/actors/butterfly/butterfly_wing.rgba16.inc.c \
 actors/butterfly/anims/data.inc.c \
 actors/butterfly/anims/anim_030055B0.inc.c \
 actors/butterfly/anims/anim_03005698.inc.c \
 actors/butterfly/anims/table.inc.c actors/coin/model.inc.c \
 build/us_pc/actors/coin/coin_yellow.rgba16.inc.c \
 build/us_pc/actors/coin/coin_red.rgba16.inc.c \
 build/us_pc/actors/coin/coin_blue.rgba16.inc.c \
 actors/warp_pipe/model.inc.c \
 build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16.inc.c \
 build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16.inc.c \
 actors/warp_pipe/collision.inc.c actors/door/model.inc.c \
 build/us_pc/actors/door/polished_wooden_door.rgba16.inc.c \
 build/us_pc/actors/door/polished_wooden_door_overlay.rgba16.inc.c \
 build/us_pc/actors/door/rough_wooden_door.rgba16.inc.c \
 build/us_pc/actors/door/rough_wooden_door_overlay.rgba16.inc.c \
 build/us_pc/actors/door/metal_door.rgba16.inc.c \
 build/us_pc/actors/door/metal_door_overlay.rgba16.inc.c \
 build/us_pc/actors/door/hmc_mural_door.rgba16.inc.c \
 build/us_pc/actors/door/hmc_mural_door_overlay.rgba16.inc.c \
 build/us_pc/actors/door/bbh_door.rgba16.inc.c \
 build/us_pc/actors/door/bbh_door_overlay.rgba16.inc.c \
 build/us_pc/actors/door/zero_star_door_sign.rgba16.inc.c \
 build/us_pc/actors/door/one_star_door_sign.rgba16.inc.c \
 build/us_pc/actors/door/three_star_door_sign.rgba16.inc.c \
 build/us_pc/actors/door/door_lock.rgba16.inc.c \
 actors/door/anims/data.inc.c actors/door/anims/anim_03015208.inc.c \
 actors/door/anims/anim_03015440.inc.c \
 actors/door/anims/anim_03015458.inc.c \
 actors/door/anims/anim_03015690.inc.c \
 actors/door/anims/anim_030156A8.inc.c actors/door/anims/table.inc.c \
 actors/bowser_key/model.inc.c actors/bowser_key/anims/data.inc.c \
 actors/bowser_key/anims/anim_course_exit.inc.c \
 actors/bowser_key/anims/anim_unlock_door.inc.c \
 actors/bowser_key/anims/table.inc.c actors/flame/model.inc.c \
 build/us_pc/actors/flame/flame_0.ia16.inc.c \
 build/us_pc/actors/flame/flame_1.ia16.inc.c \
 build/us_pc/actors/flame/flame_2.ia16.inc.c \
 build/us_pc/actors/flame/flame_3.ia16.inc.c \
 build/us_pc/actors/flame/flame_4.ia16.inc.c \
 build/us_pc/actors/flame/flame_5.ia16.inc.c \
 build/us_pc/actors/flame/flame_6.ia16.inc.c \
 build/us_pc/actors/flame/flame_7.ia16.inc.c actors/blue_fish/model.inc.c \
 build/us_pc/actors/blue_fish/blue_fish.rgba16.inc.c \
 actors/blue_fish/anims/data.inc.c \
 actors/blue_fish/anims/anim_0301C298.inc.c \
 actors/blue_fish/anims/table.inc.c actors/pebble/model.inc.c \
 build/us_pc/actors/pebble/pebble.rgba16.inc.c actors/leaves/model.inc.c \
 build/us_pc/actors/leaves/leaf.rgba16.inc.c \
 actors/warp_collision/collision.inc.c actors/mario_cap/model.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_metal.rgba16.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_logo.rgba16.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_wing.rgba16.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c \
 build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c \
 actors/power_meter/model.inc.c \
 build/us_pc/actors/power_meter/power_meter_left_side.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_right_side.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_full.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_six_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_five_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_four_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_three_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_two_segments.rgba16.inc.c \
 build/us_pc/actors/power_meter/power_meter_one_segment.rgba16.inc.c \
 actors/mushroom_1up/model.inc.c \
 build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16.inc.c \
 actors/star/model.inc.c \
 build/us_pc/actors/star/star_surface.rgba16.inc.c \
 build/us_pc/actors/star/star_eye.rgba16.inc.c actors/sand/model.inc.c \
 build/us_pc/actors/sand/sand_particle.rgba16.inc.c \
 actors/dirt/model.inc.c \
 build/us_pc/actors/dirt/dirt_particle.rgba16.inc.c \
 actors/transparent_star/model.inc.c actors/white_particle/model.inc.c \
 build/us_pc/actors/white_particle/snow_particle.rgba16.inc.c \
 actors/wooden_signpost/model.inc.c \
 build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c \
 build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c \
 actors/wooden_signpost/collision.inc.c actors/tree/model.inc.c \
 build/us_pc/actors/tree/tree_left_side.rgba16.inc.c \
 build/us_pc/actors/tree/tree_right_side.rgba16.inc.c \
 build/us_pc/actors/tree/pine_tree.rgba16.inc.c \
 build/us_pc/actors/tree/snowy_pine_tree.rgba16.inc.c \
 build/us_pc/actors/tree/palm_tree.rgba16.inc.c
include/ultra64.h:
include/PR/ultratypes.h:
include/PR/os_exception.h:
include/PR/os_misc.h:
include/PR/os_rdp.h:
include/PR/os_thread.h:
include/PR/ultratypes.h:
include/PR/os_time.h:
include/PR/os_message.h:
include/PR/os_cont.h:
include/PR/os_message.h:
include/PR/os_tlb.h:
include/PR/sptask.h:
include/PR/ucode.h:
include/PR/os_cache.h:
include/PR/os_vi.h:
include/PR/os_pi.h:
include/PR/os_internal.h:
include/PR/mbi.h:
include/platform_info.h:
include/PR/gbi.h:
include/PR/abi.h:
include/PR/os_eeprom.h:
include/PR/os_libc.h:
include/PR/gu.h:
include/PR/os_ai.h:
include/PR/libaudio.h:
include/PR/abi.h:
include/PR/libultra.h:
include/sm64.h:
include/types.h:
include/macros.h:
include/platform_info.h:
data/dynos.c.h:
data/dynos.h:
include/config.h:
src/pc/fs/fs.h:
src/pc/fs/../platform.h:
include/audio_defines.h:
include/stb/stb_image.h:
include/config.h:
include/object_fields.h:
include/object_constants.h:
include/audio_defines.h:
include/model_ids.h:
include/mario_animation_ids.h:
include/mario_geo_switch_case_ids.h:
include/surface_terrains.h:
include/surface_terrains.h:
include/geo_commands.h:
include/command_macros_base.h:
src/game/shadow.h:
src/game/object_helpers.h:
include/macros.h:
include/types.h:
src/game/behavior_actions.h:
src/game/segment2.h:
src/game/mario_misc.h:
src/game/mario_actions_cutscene.h:
include/make_const_nonconst.h:
actors/mist/model.inc.c:
build/us_pc/actors/mist/mist.ia16.inc.c:
actors/explosion/model.inc.c:
build/us_pc/actors/explosion/explosion_0.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_1.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_2.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_3.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_4.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_5.rgba16.inc.c:
build/us_pc/actors/explosion/explosion_6.rgba16.inc.c:
actors/butterfly/model.inc.c:
build/us_pc/actors/butterfly/butterfly_wing.rgba16.inc.c:
actors/butterfly/anims/data.inc.c:
actors/butterfly/anims/anim_030055B0.inc.c:
actors/butterfly/anims/anim_03005698.inc.c:
actors/butterfly/anims/table.inc.c:
actors/coin/model.inc.c:
build/us_pc/actors/coin/coin_yellow.rgba16.inc.c:
build/us_pc/actors/coin/coin_red.rgba16.inc.c:
build/us_pc/actors/coin/coin_blue.rgba16.inc.c:
actors/warp_pipe/model.inc.c:
build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16.inc.c:
build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16.inc.c:
actors/warp_pipe/collision.inc.c:
actors/door/model.inc.c:
build/us_pc/actors/door/polished_wooden_door.rgba16.inc.c:
build/us_pc/actors/door/polished_wooden_door_overlay.rgba16.inc.c:
build/us_pc/actors/door/rough_wooden_door.rgba16.inc.c:
build/us_pc/actors/door/rough_wooden_door_overlay.rgba16.inc.c:
build/us_pc/actors/door/metal_door.rgba16.inc.c:
build/us_pc/actors/door/metal_door_overlay.rgba16.inc.c:
build/us_pc/actors/door/hmc_mural_door.rgba16.inc.c:
build/us_pc/actors/door/hmc_mural_door_overlay.rgba16.inc.c:
build/us_pc/actors/door/bbh_door.rgba16.inc.c:
build/us_pc/actors/door/bbh_door_overlay.rgba16.inc.c:
build/us_pc/actors/door/zero_star_door_sign.rgba16.inc.c:
build/us_pc/actors/door/one_star_door_sign.rgba16.inc.c:
build/us_pc/actors/door/three_star_door_sign.rgba16.inc.c:
build/us_pc/actors/door/door_lock.rgba16.inc.c:
actors/door/anims/data.inc.c:
actors/door/anims/anim_03015208.inc.c:
actors/door/anims/anim_03015440.inc.c:
actors/door/anims/anim_03015458.inc.c:
actors/door/anims/anim_03015690.inc.c:
actors/door/anims/anim_030156A8.inc.c:
actors/door/anims/table.inc.c:
actors/bowser_key/model.inc.c:
actors/bowser_key/anims/data.inc.c:
actors/bowser_key/anims/anim_course_exit.inc.c:
actors/bowser_key/anims/anim_unlock_door.inc.c:
actors/bowser_key/anims/table.inc.c:
actors/flame/model.inc.c:
build/us_pc/actors/flame/flame_0.ia16.inc.c:
build/us_pc/actors/flame/flame_1.ia16.inc.c:
build/us_pc/actors/flame/flame_2.ia16.inc.c:
build/us_pc/actors/flame/flame_3.ia16.inc.c:
build/us_pc/actors/flame/flame_4.ia16.inc.c:
build/us_pc/actors/flame/flame_5.ia16.inc.c:
build/us_pc/actors/flame/flame_6.ia16.inc.c:
build/us_pc/actors/flame/flame_7.ia16.inc.c:
actors/blue_fish/model.inc.c:
build/us_pc/actors/blue_fish/blue_fish.rgba16.inc.c:
actors/blue_fish/anims/data.inc.c:
actors/blue_fish/anims/anim_0301C298.inc.c:
actors/blue_fish/anims/table.inc.c:
actors/pebble/model.inc.c:
build/us_pc/actors/pebble/pebble.rgba16.inc.c:
actors/leaves/model.inc.c:
build/us_pc/actors/leaves/leaf.rgba16.inc.c:
actors/warp_collision/collision.inc.c:
actors/mario_cap/model.inc.c:
build/us_pc/actors/mario_cap/mario_cap_metal.rgba16.inc.c:
build/us_pc/actors/mario_cap/mario_cap_logo.rgba16.inc.c:
build/us_pc/actors/mario_cap/mario_cap_wing.rgba16.inc.c:
build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c:
build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c:
build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c:
actors/power_meter/model.inc.c:
build/us_pc/actors/power_meter/power_meter_left_side.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_right_side.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_full.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_six_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_five_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_four_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_three_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_two_segments.rgba16.inc.c:
build/us_pc/actors/power_meter/power_meter_one_segment.rgba16.inc.c:
actors/mushroom_1up/model.inc.c:
build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16.inc.c:
actors/star/model.inc.c:
build/us_pc/actors/star/star_surface.rgba16.inc.c:
build/us_pc/actors/star/star_eye.rgba16.inc.c:
actors/sand/model.inc.c:
build/us_pc/actors/sand/sand_particle.rgba16.inc.c:
actors/dirt/model.inc.c:
build/us_pc/actors/dirt/dirt_particle.rgba16.inc.c:
actors/transparent_star/model.inc.c:
actors/white_particle/model.inc.c:
build/us_pc/actors/white_particle/snow_particle.rgba16.inc.c:
actors/wooden_signpost/model.inc.c:
build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c:
build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c:
actors/wooden_signpost/collision.inc.c:
actors/tree/model.inc.c:
build/us_pc/actors/tree/tree_left_side.rgba16.inc.c:
build/us_pc/actors/tree/tree_right_side.rgba16.inc.c:
build/us_pc/actors/tree/pine_tree.rgba16.inc.c:
build/us_pc/actors/tree/snowy_pine_tree.rgba16.inc.c:
build/us_pc/actors/tree/palm_tree.rgba16.inc.c:
